Foundations
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CORE LOOP: enemy behaviours and player interaction – CONTINUED
Been a while since I last wrote a post but not for the lack of desire or no progress on the game, on the contrary, work has been going full…
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CORE LOOP: enemy behaviours and player interaction
This week I can report good progress on the enemy behaviour work, which was the core thing to get right for the very first enemy. The aim is not perfection…
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Core pillars: what i think would make my roguelike click
In my previous post I talked about the building blocks of the action roguelike I am building and today I wanted to focus a bit more on the things that…





